Campaign Update

Amric Starr has enlisted the aid of Tory, Kordek, Liocs Sova, Thomas and Ansimal to help him retrieve the Legendary Evil Sword Necradur from the hands of the Wizard Humstock. According to Amric, Humstock hired the Shifting Sands to steal the sword. Thomas recognized that the Sands, a group of shape shifter thieves are wanted by Torvin officials dead or alive for a theft from the ruling family Zacharius Von Herbst. Having successfully collected most of the heads and preserved them within a bag of holding you can collect the reward from officials at Torvin or any of the outposts of the territory. Orog the klutzy dragonborn warrior who fell off the bridge has yet to seek his revenge and grant you the pleasure of removing his head from his shoulders. The wizard Humstock has unfortunately slipped from your grasp. A letter left behind by the fleeing wizard indicates that the wizard is linked to a Gnoll army and the orc mercenaries you ran afoul of in the thieves woods. Farathir, a rebel that Thomas suspects to be some how involved with Amric Starr, is in your debt if only you could locate him. Amric is now in an occupied town. Woods Crossing has been successfully invaded by the leader of the Gnoll/Orc Army. The leader is a brutal Orc by the name of Norg. Thudmack believes that Norg may have been responsible for the death of the Gnoll Rogue Dagyil’s father. Norg, angered by Thudmack’s betrayal, has sent a raiding party to capture or kill Thudmack’s sister, Scrag Mack. On the way to prevent it, the group has rescued Zophia Von Herbst, the daughter of the Duke of Torvin. She has offered you a reward should you come to Torvin and complained about a certain bald head friend of her father. She also dispatched the Paladin Meri to help aid the party. The advisor seems to be linked to several near fatal accidents that Zophia has recently survived. After meeting the Duchess and racing off to defend Thudmack’s sister, you have won the respect of the Orc village by first wiping out the Troll threat and then easily dispatching a Barbarian raiding party. Thudmack promised the Old Orc Shaman Logg to help him rid the Orc’s of the human barbarian horde before Logg’s untimely death. The village, now made up of only women and children, is bereft of even the pro-temp leader. It looks to Thud for leadership and protection. Without wiping out or reasoning with the barbarian threat from the North they can not hope to live out the summer. Dagyil has managed to cow the barbarian horde. He loudly proclaimed he would rip out the Barbarian chief’s throat, following his words with swift action. The barbarians honored him by giving him their leader’s sword and swearing an oath to protect him. Dagyil told the pathetic tribe to train and be ready when he calls.

Norg’s raiders waited until dark before they tried to sneak up on you. The very observant Orc Female Warrior #4 managed to alert you and you were successful in repelling the attack. Unfortunately, the party was spotted by Norg’s forces while trying to sneak across the warfront. Norg was able to slip thru your grasp and his forces are clearing out the cave as you approach. Without further clues you will be hard pressed to locate him. What nasty surprise has he prepared for you?

Torvin still stands as a potential avenue for profit since the shifting sands heads need to be turned in and the reward collected from the duchess. Dagyil needs to report his failure to his former employers to keep them from seeking him out. You could also easily scour the area for Humstock. Since that was the direction that Thomas saw him fly off in. Meanwhile the multiple personality disorder being suffered by the Genasi Swordmage is about to bring about the ire of several party members, namely Thomas because she won’t listen to reason and Thudmack who believes one girl is prettier than the other and the very thought of 2 people in one body is more than the brave orc can sort out. Add to that the star worshiping addition of a Warlock who seems to believe strongly that his actions are guided by twinkling lights. The unexplained appearance of Deeth the Artificer/Wizard hasn’t yet crossed anyone’s mind, but given a moment to pause someone certainly will wonder when and where this Eladrin suddenly appeared. The strange unexplained disappearance of Tory during the blizzard is yet another unsolved mystery. You have been joined by a Human Wizard named Siva. She seems quiet and reflective as she tries to master the immense power she wields. A bugbear fighter named Gulohg and a Hobgoblin Warlock known as Tragra have also joined the party. Tragra swears that the stars have led him there. Thudmack is secretly taking credit for bringing the group together and the poor knight bereft of his charge finds himself amid a crisis of faith. Siva has traded a lock of her hair to the orc tribe in exchange for a small necklace. What will become of the portion of the magic user? Will Perrin manage to survive with Kordek now that he is out from under Thomas wing? Will Liocs ever deduce that she is Sova? Will the stars answer Tragra? Will Thudmack continue his generous ways? Will the orc child grow up to be as tough as Thudmack? Tune in Gamers

Campaign Update Norg

You finally reached the location of Norg’s hideout as located by the map found in the saddle bag of the Half-orc, Half-Hobgoblin soldier. The horse Thudmack gave to Thomas. You immediately set about trying to quietly slip behind enemy lines. Unfortunately, your passing was marked by several spies and a carefully devised trap was set.

Trapped between the two phalanxes of Norg’s army at the two ends of the cave; Thomas and Tragra tried to free the horses and send them down the cliff face to meet the advancing army. Unfortunately, the horses upon running into their masters were not quite the stampede you hoped for, but neither was the unexpected appearance of Norg’s Lt and Witch Doctor Purbag. Purbag offered you the opportunity to make peace with Norg. After some generous donations of food and supplies you were coerced into striking a blow against the Tor Siri a ruthless band of Blood Mages and Necromancers who have held the land in a vice grip of oppression for nearly 80 years. In exchange for this mission Thudmack demanded to be made 3rd in command of Norg’s forces. Garg the commander of the Elite Forces retained his command but had to surrender his badge of authority. I am sure that Thudmack has not seen the last of Garg and his Half-Hobgoblin/Half-orc forces.

Purbag’s quest was simple. Just retrieve a book from the Tor Siri and the deserters in the cavern below and you will have joined their forces and receive the reward in the chests. He happily unlocked the door to the cavern below. Inside the dungeon you fought off the Harpies, survived the shifting stairs. Found a headless corpse that seems to be stuck in some kind of spell, and fought off the Mezzo demon and a couple of fire snakes who had taken up residence in a fire pillar. Thomas doesn’t think you have seen the last of the Mezzo demon. You decided to set up camp in the stair room since it had been a hard march across the country side. The rest of the dungeon remains ahead, pun intended, with the black ritual book of the Tor-Siri awaiting you.

Campaign Update Torvin

As you come from down from the mountains the road winds about crossing a bridge to an island. Three mountain peaks can be seen in the distance against the ocean scape. The smell of a salt breeze wafts up from the sea. The horizon is a blue mass extending as far as you can see. Many white sailed vessels can be seen some coming, some going, some fishing. The city of Torvin is surrounded by a mighty wall. You cross over the first bridge and after a decent hike come to a cliff side. A bridge seems to span the chasm. The Chasm is filled with the waters of a mighty river almost 300 hundred feet below. A large statue of a dwarven fighter seems to be standing guard over the bridge. A sign proclaims that a toll is due and a basket seems to waiting for said toll. Thousands in gold piece already sit in the large bucket.

You all managed to get across the bridge some cheaper than others. When Khem wakes up from sleeping off his large lunch and his hang over passes I imagine he will be looking for whoever defiled his bridge.

You were short the head of Orog the klutzy dragonborn warrior who fell off the bridge. He finally allowed Ansimal the pleasure of removing his head from his shoulders. You were able to collect most of the reward for the heads and even Orog’s by the end of the day. During the discussion with the guard captain you found out that the Kagen you killed was not the famous Kagen the Black Knife. He remains at large. He is also some how involved with a Varner Renstick, a local notorious business man. At the uttering of Varner’s name the hair on Dagyil’s neck seemed to prickle a bit. Orog seemed to be part of a plot to assassinate the Duchess. Since no one survived to tell the tale who knows who is behind the attempts. Zophia seems to lean towards her father’s new adviser but what of her cousins and aunts and uncles. Rumor on the streets and talk in the Lion’s Head Tavern leads you to believe there is no love lost from the relatives. Especially since they worked together to have the family catacombs below the Temple of Pelor sealed off. Each of the four family members have garnered some measure of success recently and have been shipped off to the outposts of the City State to strengthen of the Duke’s interests.

You managed to save the Duchess again and have been invited to the Castle for her coming of age ball. The Duke has also granted you a charter recognizing the party as legitimate bounty hunters for the crown guard of Torvin. This seal will allow you some degree of autonomy when dealing with enemies to the crown.

At the party tomorrow night maybe you will finally receive the reward you have been promised and what of the reward for saving her life a second time?

Dagyil still needs to meet with his employer before the sands in the hour glass run down. What of the new girl Pin? The chance meeting in the mountains seems to have been beneficial but is there more to the bonnie lass than meets the eye?

It also seems that a sect of Tiefling warlocks is somehow involved in the plot to remove the heir apparent before she can come of age. Perrin identified the group as members of the Amon Ka. Is it related to Humstock and the Hand or is the plot thickening like a really good stew on a cold day?

Trovin Continued

The party was postponed since the Duchess is not feeling well. Dagyil took ill from his tasty bit of troll. Meri’s cousin Cherlita came down and gave him a potion to settle his stomach. While you were out to pay the temple for Cherlita’s assistance, Dagyil took the opportunity to relieve Count Sturz of some of his possessions. Namely his symbol of office and a coin pouch. Meanwhile, on your way to the temple you heard the sound of shattering glass from inside the apothecary. Some ruffians had set up guard outside. Kordek nearly made a fatal error by not eliminating the threat in his usual fashion. The battle became a mess and Perrin had to call in the cavalry.

Several members of the Temple came to your rescue. You entered the apothecary after some heated words between the Drow and the Lore master. No sooner had you started speaking with the Drow yourselves, than a portal to the Shadow fell opened up and the Tor Siri came to take Perrin. After a moment of battle the leprous sword mage and his accomplices were wiped out. You assumed the Drow was in on the attack on Perrin or at least had more info about the reason for the Sea-dragon’s cult attacking his shop. Under the threat of torture the Drow dropped his facade and fought you to a stalemate. Meri and Piin managed to calm down the Drow and most of the members of your party. Kordek was having none of it however and sliced a huge gash into the wall of the shop. The building seemed to tip and teeter for a second before coming to rest. The two parties went their ways. Little did you know at the time but that was not the last you would see of the Drow.

Deepwatch bell rings out in the Tower of Pelor, the only bell ringing all night long. Bells sounded all day and it was more than poor Dagyil could handle. All day long he could feel the bells tolling each hour until his doom arrived. Nightfall brought quiet and darkness, he always thought of this time as his element, but with darkness also comes those others who move in the shadows. The windows explode inward the two creatures bound across the room quickly. Two loud blows ring against the door at the end of the hall. Wood splinters are followed by the upper half of the door. The priest smacks the zombie in the head. You can hear the priest mutter.

”Use the door knob. Humstock said they are dangerous and need to be eliminated quickly. Now kill them all. Leave no witnesses”

Dagyil wakes to find his feet pinned to the floor by an onyx dagger. A letter is stuck to the floor thru his bedroll. Dag has no chance to ponder this as the Destrachan climbs up on the bed sniffing at Kordek. It sees Dag and bounds after him.

Ansimal played the roll of fighter, mostly from the floor, in a rather bloody battle. Kordek and Meri finally got out of bed to help you rid the inn. It seems someone had taken some time to dose each of them with a sleeping potion so that you would be sitting ducks.

After the battle Dagyil opened his letter and you went to see Varner Renstick. Varner wants you to steal an item from the Temple of Pelor. Perrin tells you that The Jewel of Zehir is a magical item passed down from the ruling family of the neighboring rivals of Torvin. Varner is insistent that the Gem be stolen before Saturday night. Meri believes Bahamut told her that it will be used in the assassination of Zophia Von Herbst

After accepting the job you journey to the temple to get the lay of the land and perhaps to double cross the Drow blade-master. There you ask Cherlita’s help but she seems a little merrier than her cousin and maybe just a tad dimwitted as well. After Dagyil scares her half to death, her scream summons the High priest Radiant Father Helicus Solari. He speaks at length with you but refuses to give you the man power to assault the ship. He believes that you have been duped by Varner into sapping his strength so that Varner can steal the Jewel himself. Piin noticed the Dark stalker Kagen of the Black Knife spying on you and after what turned into a ridiculously short battle you killed the creature, spoke with his soul and claimed the bounty on his head. He claims to be directly employed by the Hand but said the Hand was not the Drow.

The group heads back to the inn to find their rooms have been given away and their gear packed up and unceremoniously deposited out front. Kordek goes in and sweet talks the Halfling into letting you stay in the inn, but you move to a communal room near to the stairs were you are less likely to cause damage. Dagyil sets some traps (21, 15, and 25) and Perrin sets up the bell of alarm.

It would seem that not only Dagyil had enemies visiting you in the night. The Orcus priest uttered the name of Humstock before the attack. Varner Renstick seems to some how be mixed up with the mysterious Hand or Kagen was working for both sides. Dagyil has 3 days left to clear his debt before the sands in the hour glass run down.

Varner and the Crypt

Meri and Perrin were up late arguing about what to do about the gem. After they go to bed, Perrin snuck out of the Inn. Kordek has decided to face down the drow by himself, since Dagyil just laughed at him when Kordek woke him up to join him.

After Kord didn’t return from the bathhouse, Dag realized Kordek was serious and went after him. Kord bluffed the halflings at the ship, sent them to the inn to drink, even bought them several rounds. The Ogres and Fell Trolls went drinking as well. Dag catches up to Kord at the boat, and they are soon in over their heads against the blademaster, Varner Renstick.

Meanwhile, Meri woke up and discovered Kordek and Dag missing when she went to speak with Kord about the gem. She followed the trail of troll parts Dag left behind and found them at the boat. Meri managed to block the drow’s escape, and they vanquished the drow with Dagyil ripping out his throat with his teeth. As they were looking around the ship and tidying up a bit, the trolls and ogres returned. Kord and Meri were able to sneak off the boat, and Dag was supposed to follow behind. Instead he decided to look around the ship when the trolls and ogres fell asleep. He found a treasure hold, and was caught in a trap where he perished.

Meri and Kord were waiting for Dag, but when he didn’t show, they went back to the docks to find him. When they returned, the halflings were boarding the ship but there was no sign of Dag. Meri began praying for guidance, and Kord ran back to the inn for assistance. Piin and Ansimal came with Kord, as did a new Gnome Warlock named Mlit, who Kord woke in his fervor to rescue Dag and Meri (along with every other weary traveler within a 5 mile radius). (Will they EVER be welcome back at the inn?)

They arrive at the docks, and Meri doesn’t notice them, she is still praying. The halflings exit the boat carrying the body of the drow, followed by two Fell Trolls. Ansimal nailed 2 halflings with arrows, but Kord fooled the Trolls into thinking he had fired the bow…everyone else was able to hide, and Meri was protected by Bahamut. The Trolls chased Kordek down the docks and into a warehouse, where Kord was able to hold them at bay for a bit with some fire. It was revealed to Meri that Dag was dead, and she came out of her prayerful trance to realize that two of her friends were there, along with 4 halflings carrying the body of the drow (to the Sea-dragon cult to have him raised).

Meri became furiously angry and as her and her companions dispatched the halflings, her ire grew and she rent the body of the drow in twain. Kordek escaped from the Trolls using his cape of the moutebank, (after punching a hole in the wall so he could see out) leaving them to think they had smashed him to oblivion.

Mlit, while the party was fighting the halflings and trolls, had been scoping out the ship, and came across the hidden panel and Dagyil’s dead body, as well as the treasure Dag had collected. Kordek rejoined the party, and they boarded the ship and set sail. They searched the ship and found much treasure and magical weapons aboard, some which can be used, some that will be sold or traded. As they set sail, the Trolls reached the docks and believe that Varner and the halflings left without them for some unknown reason.

Meri became seasick below decks, and Piin discovered the trap that had been the end of Dagyil. In the morning, a small fey looking raven winged creature fluttered to the deck. It did not attack or become aggressive, and Piin approached the creature who delivered a letter from Perrin. Perrin notified the party of the need to take the stone to the Well of Unmaking. They party rested on the ship, and decided to return to the temple and convince the High Priest that the Jewel of Zehir must be destroyed.

Perrin knew upon summoning the creature that someone was fated to die, but not who. The party used a rowboat to return to shore, leaving the ship anchored out in the harbor with Ansimal aboard on guard so they can return for it later. They plan to use it. Since it is now unlikely they will be welcome in the inn any further.

Arriving ashore, the party went to the blacksmith’s shop and had the unnecessary magical weapons disenchanted. They took inventory of what each person had in their arsenal and even earmarked some for Perrin’s use. Then the party proceeded to the Temple of Pelor where they asked for an audience with the High Priest. The High Priest granted their audience, with the Loremaster present as well. After some debate, diplomacy, bluffs from our new friend, and even a flip from the Minotaur the High Priest conceded to remove the guards and let the party retrieve the gem and take it to the Well of Unmaking. Upon entering the catacombs, they looked around at the canal that flows along one side, and crossed a bridge into the first room. They notice 3×3 niches in the walls, filled with human remains. Meri began to inspect them more closely as Piin opened the door to the next room, and was startled from her reverie by the appearance of a Berbalang. Kordek moved into the room, and the party followed suit. As the party began to deal damage, the Berbalang split into three. This made it a bit more difficult to focus attacks, but now the bad guy had to share HP with his offspring. Meri’s initial attack seemed to do more harm than good, as it triggered the split. After some deft maneuvering by our heroes, they managed to dispatch one offspring, when the Berbalang split again. This made attacks a bit harder as it seemed that all attacks made on the original were absorbed by this new manifestation. Eventually, the party was victorious, the felling blow going to the 240 yr old gnome, Mlit, who has decided to stay with the party for its adventuring prospects.

The adventure left off as we were beginning to open the next spiked door into the room beyond. Meri must remember what it is the High Priest told her, about which turns to take and whatnot down here.

Norg's Dungeon Kyle Conversation

What are you doing here Zebith?

I have come for what I was promised Kyle.

I have not yet found my brother.

I care nothing for your brother, only the tools to collect the Tempest’s Souls. She has not yet realized her power. I need the sword as promised.

Yes and you were to kill them in their sleep and bring my nephew. The annoying little mage should have warded better not that it would have stopped you.

You know I would not murder them. Send the Eaters with me and we will finish them in combat as the law demands.

Bah, Genasi and their rules of warfare. I have no time for this. Take the Eaters and be done with the lot of them. Only spare my nephew, I did not expend my energy to bring him thru time, seduce his beloved “mother”, and set up his “father”, just to have him die here. I will need him to bring my brother back. Marcus is the key.

The sword is on the desk follow me. Norg has done his part now you must do yours.

The voices get quieter as if they are moving away south of you.

I have managed to copy the ritual I need and Humstock nearly has the jewel. I will go to the portal follow as soon as you can. I will leave it open for you and the Eaters. It will remain fixed on Torvin until dawn. Don’t be late.

There is an earsplitting crack answered by a second from the other end of the dungeon.

Trick Or Treat, Lo-Kel Is Something Good to Eat

Doresain appears as a ghoul, though he stands upright rather than adopting the hunched posture of his subjects. His eyes blaze with a sickly green light. He wears an elegant coat of supple human flesh and a suit of pale leather armor studded with skulls. A crown of bones rests on his bald head, and he wields a staff called Toothlust, formed of the rigid spinal column of some past victim. The staff is topped by a skull, in homage to his lord Orcus. He pauses a moment, his lips move in Abyssal. Damacos, shudders as he translates the words, “Thank you for freeing me.” The Exarch leaps from the bridge nimbly climbing down the sheer face of the cliff where he recovers the body of the drow and ambles away. Arrows clatter against the bridge and thru the door way. The pounding of orc boots can be heard from the North. War drum echo up from the canyon. Sounds like the army is roused below you.

The ghoul reaches down and rips off Lo-kels head. He savors the brains licking his lips. He scoops up the body and teleports out the door with the corpse. You hear the bouncing of the body down the cliff side. The racket is immense. The entire countryside must have heard the racket. The figure pauses on the rampart of the bridge for a moment the sun setting behind the mountains frame its form in a dieing light. It shudders, its skin ripples and shift the Grzzil you knew is gone replaced by a grinning figure.

Message From Khem

A message from Khem- Khem has been in touch via the sending stone Perrin gave him. Seems things have been heating up over the week in Torvin.

Oy Perrin gar off yer back and out the water and kick thar arse’s. Holding back spells cuz you might hit someone. Well I never. Anyway wise yer laying around got some news fer ya.

I war’s able to put together a rag tag crew and I is waiting for you at the head of the Derim River with the Dragonslayer, ie yer boat. Seems that an undead by the name of Barrathus war’s able to get out of the Ward he war’s trapped behind below the temple of Pelor. He made quite an entrance at the Duchess coming of age party.

Most of the city is under lock down as bits of the Shadowfell have been appearing all over town. The Gold Lion Inn where you stayed is completely gone in its place stands a abomination of a palace of undead. The foundation and walls seem to be made up of humanoid skulls.

Barrathus has set up shop there. Most of the nobles are dead including the visiting dignitaries from the Kentaur Plateau. They war’s here to ask for help from the Duke. I guess that Norg fellow is invading thar homes to the South East. The lone survivor of the royal family, Duchess Zophia Von Herbst is secreted away aboard the “yacht”. She is fighting mad but I, Khem the great, war’s able to drag her out of town before the zombies and shadar-kai really got down to having a good time.

Most of the city folk fled, those who didn’t make it out have been bound, shackled and hauled away as slaves and food for Barrathus and his growing army of undead.

Rumor has it that Kyle war’s in town just long enough to catch a boat headed east. Seems he war’s able to convince the elvish captain of the Kalvornia to take ‘em east at all possible haste.

All kinds of nasty critters are loose in the country side so finish up ‘em yer quest and get back asap. Khem. I hate these stupid magic stones. Carter how do you stop sending with these things anyway. Muffle muffle muffle. Aye, dis one here then, oh no this rune. Yeah I can read dwarven ye lilly livered son of ….

Into the Mountains

As the group climbs higher into the mountains a light dusting of snow appears. Eglath and Bright Eyes become more talkative sharing there culture and a little history of what has been going on.

It seems that over the last several months a huge worm like creature has been devouring goliaths. Nearly 12,000 are accounted among the missing or dead. The tribe of the bear seems the hardest hit. A war party was formed by Father Skywind. They included a red headed dwarf ranger, named Kilmen and a goliath named Ash, one of the twins trained by the shaman to be the defenders of the balance. When none of them returned Father Skywind called Elder Bright Eyes and Eglath to make a journey to the minotaur island. It has been nearly 6 weeks since the two of them departed on there journey. They are excited to be home, even if they are taking you to the mountain homes of the tribe of the rattlesnake.

Into the Fray

Fangess returned from her Sojourn to the lands of the Master. Following closely on her heels was Navaren the healer. The group wiped the floor with the assassins despite Fangess’s refusal to harm Navaren.

You met with Father Skywind he informed you that nearly 17,000 goliaths were missing or dead in recent months. After a week you were able to find the tracks of the creature. Gulohg insulted the honor of the Fey Charger and battle insued.

A second set of human mages appeared attacking the party. They were quickly wiped out.

The trail has been found with two weeks to spare. Will you follow it or return to the village to rest?


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